E1M2: Fusion Power Plant (The Lost Episodes of Doom)

E1M2: Fusion Power Plant is the second map of Massacre on Callisto, which is the first episode of The Lost Episodes of Doom. It was designed by Christen David Klie and previously released as a map in CHRIS_E1.WAD and later in CHRISK.WAD. According to the designer's notes in the book, it was released as CHRISK12.WAD in the first place.

Essentials
From the start use the switch in front of you to expand the area. On the opposite of the wall with the switch is the blue keycard and a second switch, which lower the barrage in front of the blue door. Pass through the blue door and follow the hallway to the end. Short before the end the floor lower and reveal a switch, which opens the door to the red keycard. Run back, and take the left way before the blue door and lower the platform. This guides you to the first red door. Enter the open area, and step on top of the small crate, to get access to this area. Head to the crates with the blur artifact, grab it, and enter the room behind the door. Follow the way to the yellow keycard, grab it and go back to the red door. Head to the blue door and take the other platform behind it, which guide you to the second red door. Go straight forward to enter the room with the plasma rifle, enter the stairs and use the switch, which open the passage to a big bloodpool. Turn right, to the direction where you find the invulnerability. The switch at the end open the access to the exit switch. Use it, and take one of the teleporters. Each of them leads to another sector, so go from your teleport destination to the first red door, and take the door behind the crates with the medikit on top. Pass the room with the toxic wastepit and the blue armor to reach the yellow door. Open it and follow the way to the end. Right from the exit sign is the exit switch.

Other points of interest
After grabbing the red keycard, the wall with the switch which opened the door is opened. You can take the lowering lift to access the way to the room behind the red keycard. At the end of the hallway is a small crate, walking over this lower the first platform in the next room. Enter the platform, from there you can walk over all other platforms and grab some ammunition, the chainsaw and a berserk.

Near the yellow keycard are three teleporter. Take first the outer teleports, and use the all switches, then take the teleport in the middle. This give you the rocket launcher and two box of rockets.

In the open area behind the first red door you find another door behind the crates with the green armor on top. Behind this door is a platform with some ammunition and a backpack. After you grab this, the bridge behind you will be lowered. You have to drop down and take the teleporter, to get back.

In the bloodpool, where you use the switch to get access to the exit are four teleporters. The one in the north-west corner of the bloodpool take you to a small room behind the starting point, where you can find a computer map.

Secrets

 * 1) In the open area behind the second red door is a secret door at the north-west wall. In the secret room you can find a soul sphere. (sector 9)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on December 16, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing north-east. (thing 182)
 * 2) facing east. (thing 183)
 * 3) facing south. (thing 184)
 * 4) facing north. (thing 185)

Things
This level contains the following numbers of things per skill level:

Trivia

 * In the designer notes for this map, Christen David Klie wrote that his wife made a small contribution to this map. He wrote: "And on an unrelated point, my wife, Gerrilynn, created the first ambush in the long, brown "blinking lights" hallway&mdash;the first and last contribution she ever made to any of my WAD files."1 1 Quote taken from the book The lost Episodes of Doom (Sybex, Inc. ISBN:0-7821-1674-4)